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Experts: “Rublix” is a direct and growing danger to children and adolescents

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Samaher Saif Al Yazal

Nada Naseem: The game’s addiction increases the danger of the same hydromromosh: The decision to ban the game will have positive effects.

A number of experts in the psychological, educational and family field emphasized that the “Rublix” game is concerned recently because of its direct and growing danger to children and adolescents, indicating the necessity of movement and taking decisive steps similar to the countries that banned the game, and they showed that the nature of the open game allows children to interact with unknown users around the world, which increases the possibility of being subjected to luring or exposure to inappropriate content The values of Bahraini society and incitement to violence and suicide, and stressed that indulging in these games may cause behavioral and psychological problems for children, as well as negatively affect their focus and academic achievement, in addition to the general societal influence. Experts called for organizing awareness campaigns for families and in schools, noting that protecting the child starts from within the family; As family censorship represents the first line of defense, and that pursuing digital children’s activities periodically allows early intervention when any risk indicators appear.

They indicated that the ban of the ban that many countries took is an important step to ensure a safe and balanced digital environment for future generations, calling for Bahrain to join these countries, in addition to working on legislation specialized in digital technical security, and forming universal national plans between education and awareness and providing safe alternatives.

The psychological and family specialist, Nada Naseem, said that the game of Roblex is an unprecedented concern in recent times, because of the direct and growing threat it poses towards children and adolescents, in addition to its threat to mental health, the game allows users to design their own games and interact with others in various virtual worlds, which increases the possibility of young people to exploit and sexual harassment, especially in light of Weak awareness of some families or losing control of their children’s use of the platform.

She added that luring the groups that are playing constantly, which almost reach the point of addiction to the pleasure of virtual communication, is a dangerous indication of the possibility of children suffering serious dangers, the most prominent of which are:

Promoting suicide motives.

Exposure to inappropriate sexual contents.

Exploitation by fraudsters and stalkers.

High risk of self -harm, and the accompanying feelings of fear and isolation.

Prepare for academic and daily tasks, and increasing dispersion problems and weak concentration.

She added that some countries have taken early steps to ban the game or amend their laws in a way that protects children and adolescents and limits expected disasters, calling for similar steps in Bahrain, in order to protect children from these risks, and to preserve the family and society from behavioral attrition and dire consequences caused by this game.

For his part, family and educational counseling specialist Abdullah Darwish said that the impact of electronic games and social media is negatively on children and adolescents has become a living reality, and accordingly, control over children should be strengthened at various levels of what they watch or play.

He added that the decision to ban the game will have positive effects in the short and long term. In the short term, this game will stop the negative impact of this game on children such as addiction and will protect them from sexual exploitation. As for the long run, this decision will encourage gaming companies to provide a safe environment for children to ensure that there is no loss due to the ban.

While the social researcher Issa Hussein stressed that the game has clear damage to the minds and behavior of children and adolescents, and he said that the problem does not end as it is a harmful game only, but by its effect on its impact on the way the small generation, behavior, and even values think, and added that leaving the problem without movement or control we will have to reform problems that could be stopped from the beginning.

He pointed out that the role of the concerned authorities is very important, by monitoring games and applications, and to hear the fears of the family, society and schools, and make decisions as soon as the danger is proven, and the protection of children, their future and values.

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