Home entertainment “Roblix” .. a game or a trap? | Al Watan newspaper

“Roblix” .. a game or a trap? | Al Watan newspaper

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Abdel Moneim Ibrahim

At a time when technology turned from an auxiliary tool to an alternative reality, the child no longer needs a real playground or the warmth of a family, but it is sufficient for a tablet and internet connection to dive into a virtual world claiming to give him freedom and pleasure. Among those most attractive worlds, the game “Rublix”, which has exceeded an innocent entertainment, is softened, becoming – calmly – a smart trap that devoured the awareness of children and their values ​​are a piece.

Rublix is ​​not just a game, but an open platform that allows to create games, exchange conversations, and provide not subject to real control. Here the disaster begins, as the child is exposed to the worlds saturated with violence, abnormal behaviors, and inverted concepts about success and wealth. Gradually, it is convinced that fraud is acceptable, and that manifestations are the criterion of excellence, which is what I personally noticed in this game as children focus on the word (trumpet), that is, steal! The way to get a distinctive piece in the game is to buy it or steal it from another player, which is more common and more enjoyable for children.

What is more than this is that the game allows direct communication with players from different countries, including strangers disguised in children’s personalities. This makes the child vulnerable to harassment, bullying, or digital extortion, without realizing the limits of danger. Many facts reported, which ended with severe psychological trauma for children who did not exceed ten, and the weakness of family and societal control doubles this risk.

For example, according to the Hindenburg Research report in 2024, Rublix contains inappropriate content such as sexual and violent games that children can easily access due to poor supervision. In a FBI report in 2023, an increase was recorded by 300% in cases of online children between 2021 and 2023.

Finally, the American Academy Studies of Pediatrics in 2023 showed that the excessive use of Rublix can lead to digital addiction, as 21% of the United States spend more than 10 hours per week on the platform.

Then the consumer dimension comes, as the game tempts children by buying a “Robx” currency in exchange for real money. This feature does not teach the child the value of savings, but rather leads him to greedy spending, and he may resort to the use of parents ’cards without permission, only to buy virtual elements that give him false distinction between his peers.

With continued indulgence, the child loses his passion for the real world, his social relationships wither, and his personality is distorted. It becomes more isolated, less focused, and the concepts of interaction, respect and responsibility are absent than him, years of family and school education, collapsing in front of one game within days.

The danger of Rublix does not threaten an individual child, but rather an entire generation. Therefore, the responsibility is no longer falling on the family alone, but rather the concerned authorities must move, through strict decisions and to reach the limit of preventing them as some countries did, and that there be awareness campaigns, smart and safe alternatives that restore childhood their true meaning, and protect them from the clutches of electronic addiction and its negative effects.

Our children are not a digital project, but the nucleus of the country, and if they are left in the grip of platforms, we will not only lose their innocence, but we lose the entire future.

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